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381. Electronic Warfare Identification - in Assembly Hall [original thread]
Edited by: Sepheir Sepheron on 15/11/2009 20:12:56 Duur okay mega fail, but hear me out lol A sign close to your velocity that shows you how hard you're being target painted and webbed and sensor dampened, something like this (noobie MSPain...
- by Sepheir Sepheron - at 2009.11.15 20:12:00
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382. Stealth Bombers - in Test Server Feedback [original thread]
Originally by: CCP Chronotis We are also taking an opportunity to look at stealth bombers in light of the changes over the past years and seeing if we can make them more useful overall. We would like your feedback on this idea and thoughts...
- by Sepheir Sepheron - at 2009.03.24 20:08:00
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383. Probing - ideas to improve it - in Test Server Feedback [original thread]
Probe Grouping, please god. It takes way too long to move probes into position. /signed
- by Sepheir Sepheron - at 2009.03.17 11:57:00
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384. Loophole - in Player Features and Ideas Discussion [original thread]
Doesn't it show a warning like "You are about to do something illegal and stupid, please stop because you're about to look ******ed in front of an entire system. Do you still want to do this?" Push no next time.
- by Sepheir Sepheron - at 2008.10.18 03:36:00
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385. Keep Momentum from Speed (not about nano) - in Player Features and Ideas Discussion [original thread]
Originally by: Tehyarec Originally by: Lord Shamino Change the speed at wich you slow down after your afterburners turn off. Put it to in exampel 10% of what it is now. And make that afterburning mission-running battleship of yo...
- by Sepheir Sepheron - at 2008.10.10 15:20:00
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386. Optional Dashboard - in Player Features and Ideas Discussion [original thread]
Originally by: quave Edited by: quave on 04/10/2008 11:03:36 Originally by: Commander Spectre Yeah well that's why I suggested it as an option. I know not everyone would like to use it. sorry i wasn't very clear about that,...
- by Sepheir Sepheron - at 2008.10.10 15:15:00
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387. Optional Dashboard - in Player Features and Ideas Discussion [original thread]
Oh and /signed
- by Sepheir Sepheron - at 2008.10.10 15:15:00
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388. Limiting the number of titans in game - in Player Features and Ideas Discussion [original thread]
Originally by: Pteranodon Edited by: Pteranodon on 09/10/2008 12:56:32 Bad idea. This interfers with the basic right of a player, corporation or alliance to be the best they can be. If a group wants to build 25 Titans & field them who...
- by Sepheir Sepheron - at 2008.10.10 15:13:00
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389. Drones and Disconnects - in Test Server Feedback [original thread]
/signed On DC send drone recall order, simple fix.
- by Sepheir Sepheron - at 2008.10.10 14:57:00
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390. Targetting feature - in Player Features and Ideas Discussion [original thread]
/signed It's funny how this has been suggested hundreds of times and CCP does nothing. No one has ever been against this idea.
- by Sepheir Sepheron - at 2008.10.09 21:58:00
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391. Skill Training Queue - in Test Server Feedback [original thread]
Why does this not exist yet? Just make a one day max for queued skills, so after one day the skills stop if the player is not online.
- by Sepheir Sepheron - at 2008.10.09 10:38:00
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392. Flak? - in Player Features and Ideas Discussion [original thread]
Bump, sounds cool.
- by Sepheir Sepheron - at 2008.10.09 10:36:00
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393. T2 Battleship: Seige Gun - in Player Features and Ideas Discussion [original thread]
/signed Why doesn't CCP listen to us?
- by Sepheir Sepheron - at 2008.10.06 10:00:00
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394. [Idea] The Chameleon Cloak... - in Player Features and Ideas Discussion [original thread]
AWESOME idea, I'd love to see it happen, but it won't.
- by Sepheir Sepheron - at 2008.10.06 09:57:00
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395. using your own music in EVE - in Player Features and Ideas Discussion [original thread]
Good idea, I'd love to hear some of my own tunes while blowing things up.
- by Sepheir Sepheron - at 2008.10.06 09:54:00
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396. Active Rigging Modules - in Player Features and Ideas Discussion [original thread]
/signed Cruise launchers have more than one missile hole in their icon, why not fire more than one missile actually? I don't agree with the long ranged artillery weapons though, only dual and quad weapons should have this ability.
- by Sepheir Sepheron - at 2008.10.06 09:52:00
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397. Please Allow Us to Disable Screen Shake Effects - in Player Features and Ideas Discussion [original thread]
Bump for great justice! Camera drones, I've also read this and there isn't a reason why the camera drones should shake!
- by Sepheir Sepheron - at 2008.10.06 09:40:00
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398. Cannibalism (RANK 20) - in Player Features and Ideas Discussion [original thread]
Originally by: Fredrick Engelberg Originally by: Yamato Gasaraki READ BEFORE POSTING: Rank 20 means you will spend more than a Year training this Skill to Level 5! No. Most characters with decent learning skills accrue SP...
- by Sepheir Sepheron - at 2008.10.06 09:34:00
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399. Power Re-Route System - in Player Features and Ideas Discussion [original thread]
My idea is that when you turn a module off line you get some capacitor from it and your capacitor regeneration time decreases. Empty slots would automatically reduce a bit of capacitor regeneration time, a smaller amount than any module but still ...
- by Sepheir Sepheron - at 2008.10.03 00:08:00
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400. Power Re-Route System - in Player Features and Ideas Discussion [original thread]
My idea is that when you turn a module off line you get some capacitor from it and your capacitor regeneration time decreases. Empty slots would automatically reduce a bit of capacitor regeneration time, a smaller amount than any module but still ...
- by Sepheir Sepheron - at 2008.10.03 00:08:00
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